Game Modes

Game Modes #

Campaign #

Several players create characters and pursue their own goals in a star cluster sketched out by a referee. Ideally, the referee follows the players' lead and responds to them, not the other way around.

The characters might start without a ship of their own, scraping by to make their way from world to world. If they do start with access to a ship, they’ll be looking for patrons and trade routes to cover their monthly payments.

You can also frame a campaign more tightly. For example, the players could decide ahead of time to be a group of explorers, religious pilgrims, or a mercenary company.

Quickplay #

When time is tight and prep is light, a referee can roll up a single world and outline an opportunity for profit. Roll encounters and patrons on the fly. Roll up new worlds as needed. Great for unplanned sessions, one-shots, and other roleplaying emergencies.

Solitaire #

Grab your favorite solo ttrpg oracle, create a character (or a few!) by yourself, and shove them out into the universe. Lean into encounters and reactions, and keep a log of your journey. Solitaire play is fun on its own, but can also be used as a way to detail a cluster before refereeing a campaign. Additional generators and tools like the excellent The Perilous Void will be particularly handy here.

Module #

Use Night Tripper’s rules to run any classic 2d6 sci-fi adventure module, or an adventure for another system you feel comfortable converting.

Braunstein Play-by-Post #

Take advantage of Night Tripper’s weekly turns by using these rules for a real-time, PvP-heavy game on Discord.