Port Encounters #
Assume skill rank 1 in any weapons carried, unless otherwise noted. Most won’t be carrying illegal weapons without good reason, even if listed with them. Use law level, reaction, and good judgment.
| d66 | Encounter | Notes / Equipment |
|---|---|---|
| 11 | 3d6 revolutionaries | Improvised weapons. 1 in 3 has a pistol, one leader with a carbine |
| 12 | 1d6 zealots | Knives |
| 13 | 2d6 revelers | Booze |
| 14 | 3d6 nomads | Scatterguns, elaborately decorated vacc suits |
| 15 | 3d6 tourists | Cameras |
| 16 | 1d6 + 3 noble family & entourage | In a grav skiff.VIPs: Rapiers, concealed light armor.Bodyguards: Laser Carbines, combat armor with heraldic emblems. |
| 21 | 2d6 miners | Laser drills (mount as medium melee, ignore light armor) |
| 22 | 2d6 soldiers | Carbines. 4-in-6 chance of light armor, otherwise combat armor. |
| 23 | 2d6 pirates | Scatterguns, Cutlasses. |
| 24 | 1d6 crime syndicate toughs | Knives, pistols, big-shouldered suits |
| 25 | 1d6 buskers | Musical instruments, 3-in-6 conceal knives |
| 26 | 1d6 trade cog crew | Scatterguns, light armor, vacc suits |
| 31 | 1d6 students | Books, hot takes |
| 32 | 5d6 religious pilgrims | Unwavering faith, weaponized self-righteousness, religious paraphernalia, walking sticks that double as staves (long melee) |
| 33 | 1d6 stevedores | Strength-assist exo-skeletons |
| 34 | 1d6 office workers | Slop bowls |
| 35 | 1d6 merchants | Selling a random trade good |
| 36 | 1d6 beggars | Bowls, signs. 2-in-6 chance of an old dog |
| 41 | 1d6 commonwealth dragoons | Laser carbines, collapsible halberds, combat armor. Skill 3 in carried weapons. 2-in-6 chance of power armor |
| 42 | 1d6 ranchers with 5d6 beeves | Cattle prods (long melee, 1d6 damage) |
| 43 | 2d6 stray cats | Claws, teeth (short melee, 1 damage) |
| 44 | 1d6 fugitives | 3-in-6 chance still in bright jumpsuits |
| 45 | 1d6 muggers | Concealed knives & pistols |
| 46 | 3d6 protestors | improvised weapons, skill 0 |
| 51 | 1d6 off-duty law enforcement officers | pistols, paranoia |
| 52 | 2d6 officers escorting 3d6 bound convicts | Pistols, stun batons (medium melee, non-lethal) |
| 53 | 1d6 flaneurs / flaneuses | Concealed daggers and pistols with elaborate hilts, fashionable clothes |
| 54 | 2d6 politician and entourage | Anagathic smiles, concealed light armor |
| 55 | 1d6 hunters | Long rifles, pistols |
| 56 | 1d6 adventurers | Pistols and equal mix scatterguns & carbines. 2-in-6 chance they are flaunting the law and have all the above weapons. Light armor. |
| 61 | 2d6 trade caravan | Beasts of burden, trucks, or grav-skiffs depending on local Tech level |
| 62 | 1d6 researchers | Insatiable curiosity, expensive equipment |
| 63 | 1d6 journalists | Swarm of hovering camera drones |
| 64 | 1d6 street food hawkers | Skewers of charred meat |
| 65 | 2d6 refugees | Whatever they could carry, stuffed into mismatched bags and luggage |
| 66 | 1d6 artists | Printed manifestoes, portable art supplies |